Posted by Keith Pishnery under
reviewsNo Comments
Approaching the Contact, Love, Want, Have game cabinet, I’m nervous. Stark black-and-white graphics ominously foretell the challenge ahead. A single word is emblazoned across the front: Ikonika. Who is this mysterious Ikonika? As the parenthesis of intro track, “Ikonoklast (Insert Coin),” orders me to, I insert my change (or $15) and press play for the short instructional level. I sure hope the name of the next level isn’t what I’ll turn out to be, because as “Idiot” begins, my thumbs furiously tapping out beats, laser melodies bombard me and I have trouble keeping up. The military beat helps me keep my head, though, I prevail! Coming out the other side of this tough early level, I feel emboldened but SHIIIIIIIII–! Here comes “Yoshimitsu,” the silent space ninja attacking me on all sides, moving through time, slowing it down. I experience the attacks as gentle waves of synths.… but when he stops, my experience as a warrior is humbled. He allows me to proceed through to the underwater level of “Fish” though, where I battle exotic amphibians with the help of a soundblaster-equipped submersible. Floating amidst the clacking sea-life and bright lights of bioluminescent allies, I succeed in reaching my goal: “R.E.S.O.L.,” the base-club where I will receive new training by commander Ikonika. (more…)