Approaching the Contact, Love, Want, Have game cabinet, I’m nervous. Stark black-and-white graphics ominously foretell the challenge ahead. A single word is emblazoned across the front: Ikonika. Who is this mysterious Ikonika? As the parenthesis of intro track, “Ikonoklast (Insert Coin),” orders me to, I insert my change (or $15) and press play for the short instructional level. I sure hope the name of the next level isn’t what I’ll turn out to be, because as “Idiot” begins, my thumbs furiously tapping out beats, laser melodies bombard me and I have trouble keeping up. The military beat helps me keep my head, though, I prevail! Coming out the other side of this tough early level, I feel emboldened but SHIIIIIIIII–! Here comes “Yoshimitsu,” the silent space ninja attacking me on all sides, moving through time, slowing it down. I experience the attacks as gentle waves of synths.… but when he stops, my experience as a warrior is humbled. He allows me to proceed through to the underwater level of “Fish” though, where I battle exotic amphibians with the help of a soundblaster-equipped submersible. Floating amidst the clacking sea-life and bright lights of bioluminescent allies, I succeed in reaching my goal: “R.E.S.O.L.,” the base-club where I will receive new training by commander Ikonika.
After a thorough regimen of Moog acrobatics, and battle-drum patterns, I’m launched into the conceptual simulator “They Are All Losing The War,” a devious test concocted by the commander to judge recruits potential. The bass-synth melody belies the complexity of this battleground, though. Employing advanced mind techniques, I eventually realize the trick to this seemingly unbeatable level, lay down your weapons and let the music consume you. The knowledge gleaned from this experience is the true objective! Ikonika congratulates me and sends me on to do sonic warfare with the first boss level enemy I will encounter on my journey to the end: “Millie,” a huge rolling speaker-monster. Against this bass-heavy foe, I’m not sure even my new training will be enough. A relentless night and day of slow drums and looping synths finally gives way to a victorious dawn. As a reward for my victory, I’m allowed leave to visit my companion “Sahara Michael,” and enjoy a short furlough sand-surfing and scuba-sailing the ionosphere, high-pitched and thick gales of synth weaving around us. I receive the coded drum-skitter message “Continue?” soon enough and I’m off for another level.
“Heston” proves to be the name of a forest planet under thrall. Pushing through the dense 808 foliage of this swampy jungle, I’m confronted by dive-bombing Moog flyers, blasting me with delay and reverb weapons. For my next mission, a miniature clone of myself is sent to defeat “Psoriasis.” The battleground.…my own body! As I swim through my own pulsing blood veins, the sub-decimal sounds of my own heart pound with abandon and my laser scalpel cuts away the disease from the inside. This is a fight I must win! I’m almost at the end of this game, and “Video Delays” is a pensive level, full of low harmonic intrigue and syncopated bells that herald the arrival of my final challenge. The otherworldly percussion-boss “Look” has arrived! With a stuttering stomp he lands and proceeds to send jets of high frequency stabs in every direction while I dodge and deflect the attacks with my synthetic orchestra’s keys and enveloping washes. Soon enough, “Look” is over and I’m allowed to enter my name in “Red Marker Pens” with the other high scores that Contact, Love, Want, Have has accumulated. The contemplative bass hum and playful melody is the perfect end to this journey. It’s safe to say that <a href=“Hyperdub has produced another challenging experience.
Album preview mix for Mary Anne Hobbs